![]() There's no chance to catch up because you simply can't catch up. The concern people have about this new update is a reasonable one.Īnd how would new players ever have a chance to compete otherwise? Prior to this update the oldest players would simply dominate everything until they got bored and quit. 1st this, then what is next?Īlso, they plan on adding world bosses, guilds and more multiplayer content beyond just a chat room. If your rank went up it just means the people you passed stopped playing. It's a side amusement but it's not anything important or impressive. It takes zero skill to play this game and the leaderboard is just showing who spend more time/money than the people under them. This change at least means the leaderboard isn't set in stone and completely unchanging.īut honestly, who even cares. #1 would stay #1 forever unless they stopped playing because it's simply about being ahead on time played at that point. ![]() So on and so forth.Originally posted by Rawr™:It's not like new players even had a chance of getting to #1 unless everyone ahead of them stops playing. During a boss fight, always save max combo points before useing 3rd ability on boss. Eg: At 3 combo points use X ability on X target. More than anything else, I would love a deep customization for hero auto cast. ![]() That's the only way to justify useing 20 keys on one. Change the price to gems and they will sell tons more, or put the effect they give on par with a artifact. Making anyone stone cold crazy to use them on purchasing the amulets in the store. ![]() Keys are needed to upgrade artifacts, keys are slow to obtain and you need tons of them. ![]() There are other examples too, but it would be nice if the currencies where not so lopsided in there demand. Dust is needed in large quantities for both guardians growth and evolution, the alchemist needs it for 1 of his experiments and it's needed for transmutation. For example, the goblin turns 5k Emblems into 3 epic chests. Perhaps when you release the next 2 guardians, then players could have a choice of what two to bring.Īdditional hero slots would be great, even if only 1. Having both guardians in combat would be nice, there is room after all. Heroes's have a auto cast for their abilities, why not have the same for the guardians? It's not like they do meaningful damage anyways, and it would make the forced buying of guardians damage upgrades less annoying. ![]()
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